If you can see any cleared gold resources which aren't in range of one of your cities, you might build a settler and send it out there to build a fort, which will collect the gold for you.Īs dreadnought, you have a research (Steam Automation or something empire upgrade, Tier 3 I want to say) which grants bonus gold from some resources (great farms and gold mines, I believe). The general rule is going to be "settle cities on gold resources." That can be happily extended to "conquer cities on gold resources" without much difficulty, and depending on where you are in the game, this may be the easiest choice. So, mechanics aside, what exactly can you do to improve gold generation? That percent modifier is applied to the sum of all flat income, so it affects gold mines as well. 15% at happy, 30% at very happy, 50% at cheerful. Gold income is further modified by city happiness, like all other resources. The larger your city, the more flat gold it produces each turn. Gold comes from two primary sources: Resource Sites such as gold mines and trading posts and City size. But not having enough gold to produce a unit in every city every turn isn't abnormal, especially if you're in full war-production mode, as dreadnought so often is. If you're actually negative on gold per turn, that's a problem, 'cause global unit morale penalty. Both nice, neither is gold.Īs a header: Running out of gold in AoW isn't an uncommon thing. The transformed nodes give bonus mana for earth-adept, and bonus research for earth-master. Well, transforming mana nodes isn't going to affect your gold use at all.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |